Many engineering students struggle to grasp content in
traditional classroom lectures. Research indicates that student attention spans
in such settings often wane after just 15 minutes. Consequently, innovative
pedagogical methods are essential to foster active engagement in the classroom.
One promising approach is the integration of educational games, which offer a
dynamic environment conducive to experiential learning. Our research primarily
focuses on adapting and implementing custom-designed games tailored to enhance
participation, and engagement among undergraduate engineering students. These
games are meticulously crafted to align with specific subject matter
requirements. Empirical evidence from our interventions spanning 2021 to 2023
demonstrates a notable increase in student engagement, interpersonal and
communication skills, as corroborated by statistical analyses, including
P-tests. The consistency of these findings over a three-year period underscores
the efficacy of our gamified pedagogical approach in undergraduate engineering
education.
Author(s) Details:
B. Hema Kumar,
Department of EIE, Puducherry Technological University, India.
M.
Florance Mary,
Department
of EIE, Puducherry Technological University, India.
S. Snehalathaa,
Department of Management Studies, Puducherry Technological
University, India.
Please see the link here: https://stm.bookpi.org/TAER-V5/article/view/13299
No comments:
Post a Comment