Friday, 17 September 2021

Training Application for Industries by Means of Virtual Reality Technology: A Recent Study | Chapter 8 | Current Topics on Mathematics and Computer Science Vol. 10

 Augmented and virtual reality is one of the pillars of Industry 4.0. It can increase real-time perception of industrial operations, among other things. The goal of this study is to establish a starting point for expanding the use of virtual reality headsets (e.g., HTC Vive, Oculus Rift, etc.) by combining them into a single application called Virtual and Augmented Reality with Gesture Interaction. The Leap Motion controller is used in this project. This controller has an infrared depth camera that can be used as an input video feed for Oculus Rift stereoscopic viewing while also projecting the raw images of your hands into a 3D mesh that can interact with other items in real-world space (in our case a 3D model of a complex product). The twin Leap Motion cameras travel through a section of the mesh, ensuring that each camera has a different view of the hands, allowing you to perceive the true depth. We can interact with the 3D model and demonstrate how it works. We show a portion of a VR industrial application in a typical industry (door lock production), which may also be utilised for research, training, and advertising.

 

Author(s) Details

Dr. Mihalache Ghinea
Department of Machines and Manufacturing Systems University Politehnica of Bucharest Splaiul Independenţei, 313, sector 6, 060042, Bucharest, Romania

Gicu Calin Deac
Department of Machines and Manufacturing Systems University Politehnica of Bucharest Splaiul Independentei, 313, sector 6, 060042, Bucharest, Romania

Crina Narcisa Georgescu
Department of Machines and Manufacturing Systems University Politehnica of Bucharest Splaiul Independentei, 313, sector 6, 060042, Bucharest, Romania

View Book :- https://stm.bookpi.org/CTMCS-V10/article/view/3753

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