Gamified e-learning has become popular as a learning and teaching tool, especially in higher education. This method has been proven to effectively engage, motivate, and improve learning outcomes. However, depending on the subject matter of a particular gamified application, learners or students react differently to game designs and game mechanics, despite the fact that multiple studies suggest that gamification increases motivation. In this paper, we will look upon For the gamified digital logic gates, or LogIO, we created and implemented a unique learning paradigm. As a result, thirty (30) learners were analysed, and we discovered how game design components affect motivation, performance, and learning experience. The study's major findings revealed that students The weighted mean of LogIO's motivation and usability is 4.48 and 4.49, respectively, while the performance and learning experience level is 81 percent throughout the use of the gamified mobile application. The need and usefulness of modifying specific design aspects for gamified digital logic gates to improve motivation, performance, and learning experience is supported by these findings.
Author (s) DetailsJ. O. Torio
Camarines Norte State College, Philippines.
R. T. Bigueras
Camarines Norte State College, Philippines..
D. E. Maligat Jr.
Camarines Norte State College, Philippines.
M. C. A. Arispe
Bicol University Polangui Campus, Philippines.
J. S. Dela Cruz
University of the Cordilleras, Philippines.
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