Thursday 29 September 2022

"Hunger Games" vs. "Simulation Games"| Chapter 3 | Research Aspects in Arts and Social Studies Vol. 2

 By breaking reality down into its individual symbols, the simulation of reality is made possible. Simulated violence is more dangerous than actual violence, according to Jean Baudrillard (Simulacra and Simulation), since it calls into question the rule of law and destroys the idea of reality. Nor do they speak about cruelty any longer, but rather trip over the convention of simulation in a spectral resurgence of former referents. With reference to Suzanne Collins' The Hunger Games trilogy, the current study tries to analyse the unique characteristics of specific mappings of reality using Baudrillard's concepts of simulacra and simulation. The extension of simulacra, based on an approach unique to this time and its literary genre: parody, was produced by the media discourse that served as a pillar in the development of imaginary, dystopian worlds. The premise of this research project is the deconstruction of contemporary human identity, which is both permanently out of sync with any conventional frame of reference and subject to excesses of violence and simulacra. The research's novelty lies in its critique of, interrogation of, and investigation into the culture of vulnerability, the technological super-flux that spills over into personal life in both a direct and indirect manner, leaving man "empty" of his own individuality. These indirect channels include art, literature, and culture.


Author(s) Details:

Adina-Mirela Feșteu,
University of Alba Iulia, Romania.

Please see the link here: https://stm.bookpi.org/RAASS-V2/article/view/8303

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