Friday, 23 September 2022

Business Games with Intelligent E-Learning Systems: A Fundamental Study| Chapter 8 | Current Aspects in Business, Economics and Finance Vol. 4

 The goal to improve the pedagogical capabilities of business games offers up the possibility of working with existing intelligent tutors or intelligent e-learning systems. This topic hasn't been researched yet because working together without clear norms is difficult and difficult. The plausibility of such cooperation is examined in the article, along with the qualities of business games, intelligent tutors, and e-learning platforms that might facilitate and encourage such cooperation. It is especially explained how to combine a well-known business game with an already-existing intelligent e-learning system, as well as the necessary adjustments to make this collaboration successful. The effectiveness of this collaboration is shown by the tests that have been administered, their quantifiable results, and the students' perceptions. Many graduate distance courses employ the integration of the BG with the IELS as a learning aid. Enhancements have been made in order to improve cooperation. The latest findings demonstrate their advantageous impacts. The effectiveness of this collaboration is shown by the tests that have been administered, their quantifiable results, and the students' perceptions. Many graduate distance courses employ the integration of the BG with the IELS as a learning aid. Enhancements have been made in order to improve cooperation. The latest findings demonstrate their advantageous impacts.


Author(s) Details:

M. El Alami,
École Nationale des Sciences Appliquées (ENSAT), Université Abdelmalak Essaâdi (UAE), Tanger, Morocco.

F. de Arriaga,
Facultad de Ciencias Económicas y Empresariales, Universidad Nacional de Educación a Distancia (Spanish Open University), Pº Senda del Rey, 11, 28040 Madrid, Spain.

Please see the link here: https://stm.bookpi.org/CABEF-V4/article/view/8292

No comments:

Post a Comment