Dynamism is the bell tone of the present era and workplaces
are considered to be the grass-root of the productive outcome and gamification
approaches act as a synergy for a progressive future. The literature of the
study hovers around workplace satisfaction, meaning workplace, gaming
proponents, work dimensions, gamification techniques, aesthetic workplace and
skill-centric gamified platform – all aligning towards a holistic gamified
workplace for employee wellbeing. The study focuses on exploring the perception
level of game concepts and identifying and implementing gamified work environments
for present-day business houses. The research design is exploratory in nature
through primary and secondary collection methods. The study reveals awareness,
preference, understanding, benefits and skill level magnitudes through
game-based practices. The paper upholds the playful dimensions in work settings
with chords of innovative techniques that potentially pave the way toward
organizational excellence.
Author(s) Details:
Partha Naskar,
Personnel & Administrative Reforms Department, Netaji Subhas
Administrative Training Institute, Government of West Bengal, Kolkata, India.
Biki Digar,
Department
of Commerce, K. D. College of Commerce and General Studies, Midnapore, West
Bengal, India.
Samadrita Ghosh,
Department of Commerce, Vidyasagar University, Midnapore, West
Bengal, India.
Please see the link here: https://stm.bookpi.org/RRAASS-V7/article/view/14082
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