Showing posts with label user experience. Show all posts
Showing posts with label user experience. Show all posts

Friday, 31 January 2025

Analyzing Eye Movement Complexity in Virtual Reality Environments | Chapter 3 | Science and Technology- Recent Updates and Future Prospects Vol. 6

This chapter advances the analysis of gaze dynamics by employing Multiscale Entropy (MSE) to evaluate 5020 binocular eye movement recordings from 407 college-aged participants. Utilizing the comprehensive GazeBaseVR dataset, this study investigates the complexity of user interactions across a variety of virtual reality (VR) tasks such as vergence, smooth pursuit, video viewing, reading, and random saccades. The data, collected at 250 Hz using an ET-enabled VR headset, provides a robust foundation for understanding the predictability and complexity of gaze patterns. By incorporating a longitudinal perspective from recordings taken up to six times over a 26-month period, this analysis deepens our understanding of eye movement behavior in VR environments. This chapter highlights the potential of MSE in crafting more intuitive and immersive VR interfaces, thereby enhancing user experience. Recent advancements and additional references have been included to discuss the evolving role of MSE in optimizing VR technology for personalized and comfortable user interactions.

 

Author (s) Details

Sahar Zandi

Department of Architecture, Texas A&M University, College Station, TX 77843, USA.

Gregory Luhan

Department of Architecture, Texas A&M University, College Station, TX 77843, USA.

 

Please see the book here:- https://doi.org/10.9734/bpi/strufp/v6/739

Thursday, 26 December 2024

Guided by Augmented Reality: The Results of Multiple Experiments Conducted to Enhance the Visitor Experience at a Culturally Historic Site | Chapter 2 | Science and Technology - Recent Updates and Future Prospects Vol. 2

 

In recent years, museums and historic sites have expanded their reach beyond traditional audiences by embracing innovative digital display technologies. Among these technologies, virtual, mixed, and augmented reality (AR) have gained prominence in society. These “virtual history” exhibits aim to bring historical narratives to life, allowing visitors to engage with the past in novel ways. However, the successful implementation of AR in cultural heritage contexts requires careful consideration of usability factors and alignment with media creators’ intended meanings.

Our research investigates the use of various AR technologies within cultural heritage applications. Specifically, we conducted multiple experiments at a historic fort in upstate New York, evaluating the impact of digital display technology on-site visitors. By analyzing user experiences, we aimed to understand how AR enhances cultural exploration and engagement.

Key areas of focus include:

•          Usability Factors: We examined how visitors interacted with AR applications, considering ease of use, navigation, and overall satisfaction.

•          Human-Computer Interaction: Understanding how users engage with AR interfaces and interpret historical content.

•          Evaluation: Assessing the effectiveness of AR displays in conveying cultural heritage information.

Our findings contribute to the ongoing discourse on leveraging AR for cultural preservation and education. By bridging the gap between physical artifacts and virtual imagery, AR can enrich visitors’ understanding of historical contexts. As museums and heritage sites continue to embrace digital technologies, thoughtful design and evaluation are crucial for creating meaningful and immersive experiences.

In summary, this research sheds light on the potential of AR to augment cultural exploration, enhance visitor engagement, and breathe new life into historical narratives. By blending technology and heritage, we pave the way for a more dynamic and accessible appreciation of our shared past.

 

Author(s)details:-

 

Dr. Damian Schofield
Department of Computer Science, State University of New York, Oswego, New York, USA.

 

Paul Lear
Fort Ontario State Historic Site, Oswego, New York, USA.

 

Daniel Hufnal
Department of Computer Science, State University of New York, Oswego, New York, USA.

 

Theodore Johnson
Department of Computer Science, State University of New York, Oswego, New York, USA.

 

Sarah Colletta
Department of Computer Science, State University of New York, Oswego, New York, USA.

 

Pranay Chapagain
Department of Computer Science, State University of New York, Oswego, New York, USA.

 

Please See the book here :- https://doi.org/10.9734/bpi/strufp/v2/8585E