Showing posts with label student learning. Show all posts
Showing posts with label student learning. Show all posts

Sunday, 23 March 2025

Constructivist Learning in Virtual Reality: Enhancing Classroom Engagement through VRLEs | Chapter 4 | Language, Literature and Education: Research Updates Vol. 2

All across the nation’s educational institutions, creative strategies are developed that attempt to increase student recruitment and retention. These initiatives seek to engage and motivate in order to attract new students and assist existing students in progressing through their degree programs. Virtual Reality Learning Environments (VRLEs) are an innovative strategy to meet these goals. Some disciplines have been using VRLEs for student learning for several years (e.g., computer science, medicine, and engineering); however, the technology has not been used more broadly in others. This is changing due to the lower cost and widespread availability of the software and hardware required to use virtual reality; however, more research needs to be conducted to determine the overall barriers to VRLE implementation and the ways practical VRLEs can be linked to research and theory. A descriptive study was created to investigate, explore, and review the challenges of using VRLE. Results showed that challenges center around these areas: (a) costs, (b) space, (c) accessibility, (d) usability and training, and (e) cybersickness. A flexible and affordable VRLE can provide a solution to these challenges, particularly when framed within a constructivist lens. A seven-step model for constructive implementation of VRLEs is proposed as a result. VRLEs in the education setting are considered constructive when they include active learning, creation of meaning, individual exploration, open-ended interactions, creative contexts, critical thinking, reflection, documentation, comparison, and contrast. The proposed model would interest anyone who would like to know more about virtual reality and the implications it has for the classroom setting.

 

Author (s) Details

Kelly C. Dreger
Department of Leadership, Technology and Workforce Development, Valdosta State University, 1500 N. Patterson St., Valdosta, GA 31698, USA.

 

Please see the book here:- https://doi.org/10.9734/bpi/lleru/v2/4744

Wednesday, 15 March 2023

Social Science Motivation for Youth in Schools Today | Chapter 3 | Recent Progress in Science and Technology Vol. 6

 The purpose concerning this chapter is to explain the impact of reinforcement, aim orientation, motivation, and hall behavior on test performance. Results from miscellaneous reinforcement studies, including the assorted methods study inside this chapter, indicate extreme variability according to school tactics, procedures, and culture. It is clear that students are capable to set learning goals that correctly determine how well they will fix time. Their academic performance on tests can clash according to the amount of demeanor referrals they receive during the school period. Overall, reinforcement is a recommended procedure for those in the social sciences (e.g., instruction, psychology, social psychology, and economics), provided that it really supports students’ instructional needs over period.

Author(s) Details:

Kelly C. Dreger,
Department of Leadership, Technology and Workforce Development, Valdosta State University, 1500 N. Patterson St., Valdosta, GA 31698, USA.

William F. Truby,
Department of Leadership, Technology and Workforce Development, Valdosta State University, 1500 N. Patterson St., Valdosta, GA 31698, USA.

Please see the link here: https://stm.bookpi.org/RPST-V6/article/view/9863